prime/include/Kyoto/Animation/CPrimitive.hpp

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#ifndef _CPRIMITIVE
#define _CPRIMITIVE
#include "Kyoto/SObjectTag.hpp"
#include "rstl/string.hpp"
class CPrimitive {
private:
CAssetId x0_animId;
int x4_animIdx;
rstl::string x8_animName;
};
#endif // _CPRIMITIVE