prime/include/Collision/CMRay.hpp

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#ifndef _CMRAY
#define _CMRAY
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#include "Kyoto/Math/CVector3f.hpp"
class CTransform4f;
class CMRay {
public:
CMRay(const CVector3f& start, const CVector3f& end, float, float);
CMRay(const CVector3f& start, const CVector3f& end, float);
CMRay GetInvUnscaledTransformRay(const CTransform4f&) const;
const CVector3f& GetStart() const { return mStart; }
const CVector3f& GetNormal() const { return mEnd; }
const CVector3f& GetDelta() const { return mDelta; }
const CVector3f& GetDirection() const { return mDir; }
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private:
CVector3f mStart;
CVector3f mEnd;
CVector3f mDelta;
float mLength;
float mInvLength;
CVector3f mDir;
};
#endif // _CMRAY