prime/include/Collision/CollisionUtil.hpp

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#ifndef _COLLISIONUTIL
#define _COLLISIONUTIL
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#include "Kyoto/Math/CVector3f.hpp"
class CAABox;
class CMaterialList;
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class CCollisionInfoList;
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class CVector3f;
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namespace CollisionUtil {
void AddAverageToFront(const CCollisionInfoList& in, CCollisionInfoList& out);
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bool TriBoxOverlap(const CVector3f& boxcenter, const CVector3f& boxhalfsize,
const CVector3f& trivert0, const CVector3f& trivert1, const CVector3f& trivert2);
bool BoxLineTest(const CAABox&, const CVector3f&, const CVector3f&, float&, float&, int&, bool&);
bool AABoxAABoxIntersection(const CAABox& left, const CAABox& right);
bool AABoxAABoxIntersection(const CAABox& left, const CMaterialList& leftFilter,
const CAABox& right, const CMaterialList& rightFilter,
CCollisionInfoList& list);
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} // namespace CollisionUtil
#endif // _COLLISIONUTIL