prime/include/MetroidPrime/ScriptObjects/CScriptRelay.hpp

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#ifndef _CSCRIPTRELAY
#define _CSCRIPTRELAY
#include "MetroidPrime/CEntity.hpp"
class CScriptRelay : public CEntity {
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TUniqueId x34_nextRelay;
int x38_sendCount;
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public:
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CScriptRelay(TUniqueId, const rstl::string&, const CEntityInfo&, bool);
void UpdateObjectRef(CStateManager& stateMgr);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager& stateMgr) override;
void Accept(IVisitor& visitor) override;
~CScriptRelay();
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};
#endif // _CSCRIPTRELAY