prime/include/MetroidPrime/Enemies/CPatternedInfo.hpp

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#ifndef _CPATTERNEDINFO
#define _CPATTERNEDINFO
#include "MetroidPrime/CAnimationParameters.hpp"
#include "MetroidPrime/CDamageInfo.hpp"
#include "MetroidPrime/CDamageVulnerability.hpp"
#include "MetroidPrime/CHealthInfo.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "rstl/pair.hpp"
class CPatternedInfo {
friend class CPatterned;
float x0_mass;
float x4_speed;
float x8_turnSpeed;
float xc_detectionRange;
float x10_detectionHeightRange;
float x14_dectectionAngle;
float x18_minAttackRange;
float x1c_maxAttackRange;
float x20_averageAttackTime;
float x24_attackTimeVariation;
float x28_leashRadius;
float x2c_playerLeashRadius;
float x30_playerLeashTime;
CDamageInfo x34_contactDamageInfo;
float x50_damageWaitTime;
CHealthInfo x54_healthInfo;
CDamageVulnerability x5c_damageVulnerability;
float xc4_halfExtent;
float xc8_height;
CVector3f xcc_bodyOrigin;
float xd8_stepUpHeight;
float xdc_xDamage;
float xe0_frozenXDamage;
float xe4_xDamageDelay;
uint xe8_deathSfx;
CAnimationParameters xec_animParams;
bool xf8_active;
CAssetId xfc_stateMachineId;
float x100_intoFreezeDur;
float x104_outofFreezeDur;
float x108_freezeDur;
uint x10c_pathfindingIndex;
CVector3f x110_particle1Scale;
CAssetId x11c_particle1;
CAssetId x120_electric;
CVector3f x124_particle2Scale;
CAssetId x130_particle2;
uint x134_iceShatterSfx;
public:
CPatternedInfo(CInputStream& in, uint pcount);
static rstl::pair< bool, uint > HasCorrectParameterCount(CInputStream& in);
float GetTurnSpeed() const { return x8_turnSpeed; }
float GetDetectionHeightRange() const { return x10_detectionHeightRange; }
const CHealthInfo& GetHealthInfo() const { return x54_healthInfo; }
const CDamageVulnerability& GetDamageVulnerability() const { return x5c_damageVulnerability; }
float GetHalfExtent() const { return xc4_halfExtent; }
float GetHeight() const { return xc8_height; }
CVector3f GetBodyOrigin() const { return xcc_bodyOrigin; }
CAnimationParameters& GetAnimationParameters() { return xec_animParams; }
const CAnimationParameters& GetAnimationParameters() const { return xec_animParams; }
u32 GetPathfindingIndex() const { return x10c_pathfindingIndex; }
bool GetActive() const { return xf8_active; }
void SetActive(bool active) { xf8_active = active; }
};
#endif // _CPATTERNEDINFO