2022-11-04 05:25:39 +00:00
|
|
|
#ifndef _CSCRIPTACTOR
|
|
|
|
#define _CSCRIPTACTOR
|
|
|
|
|
|
|
|
#include "types.h"
|
|
|
|
|
|
|
|
#include "MetroidPrime/CDamageVulnerability.hpp"
|
|
|
|
#include "MetroidPrime/CHealthInfo.hpp"
|
|
|
|
#include "MetroidPrime/CPhysicsActor.hpp"
|
|
|
|
|
|
|
|
class CActorParameters;
|
|
|
|
|
|
|
|
class CScriptActor : public CPhysicsActor {
|
|
|
|
public:
|
|
|
|
CScriptActor(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
|
|
|
|
const CTransform4f& xf, const CModelData& mData, const CAABox& aabb,
|
|
|
|
const CMaterialList& matList, float mass, float zMomentum, const CHealthInfo& hInfo,
|
|
|
|
const CDamageVulnerability& dVuln, const CActorParameters& actParms, bool looping,
|
|
|
|
bool active, uint shaderIdx, float xrayAlpha, bool noThermalHotZ, bool castsShadow,
|
|
|
|
bool scaleAdvancementDelta, bool materialFlag54);
|
|
|
|
|
|
|
|
// CEntity
|
|
|
|
~CScriptActor() override;
|
|
|
|
void Accept(IVisitor& visitor) override;
|
|
|
|
void Think(float dt, CStateManager& mgr) override;
|
|
|
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
|
|
|
|
|
|
|
// CActor
|
|
|
|
void PreRender(CStateManager&, const CFrustumPlanes&) override;
|
|
|
|
CHealthInfo* HealthInfo(CStateManager&) override;
|
|
|
|
const CDamageVulnerability* GetDamageVulnerability() const override;
|
|
|
|
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
|
|
|
void Touch(CActor&, CStateManager&) override;
|
|
|
|
|
|
|
|
// CPhysicsActor
|
|
|
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
|
|
|
|
const CWeaponMode&,
|
2022-11-08 14:23:03 +00:00
|
|
|
int) const override;
|
2022-11-04 05:25:39 +00:00
|
|
|
CAABox GetSortingBounds(const CStateManager&) const override;
|
|
|
|
|
2022-11-16 20:02:20 +00:00
|
|
|
bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
|
|
|
|
|
2022-11-04 05:25:39 +00:00
|
|
|
private:
|
|
|
|
CHealthInfo x258_initialHealth;
|
|
|
|
CHealthInfo x260_currentHealth;
|
|
|
|
CDamageVulnerability x268_damageVulnerability;
|
|
|
|
float x2d0_fadeInTime;
|
|
|
|
float x2d4_fadeOutTime;
|
|
|
|
int x2d8_shaderIdx;
|
|
|
|
float x2dc_xrayAlpha;
|
|
|
|
TUniqueId x2e0_triggerId;
|
|
|
|
bool x2e2_24_noThermalHotZ : 1;
|
|
|
|
bool x2e2_25_dead : 1;
|
|
|
|
bool x2e2_26_animating : 1;
|
|
|
|
bool x2e2_27_xrayAlphaEnabled : 1;
|
|
|
|
bool x2e2_28_inXrayAlpha : 1;
|
|
|
|
bool x2e2_29_processModelFlags : 1;
|
|
|
|
bool x2e2_30_scaleAdvancementDelta : 1;
|
|
|
|
bool x2e2_31_materialFlag54 : 1;
|
|
|
|
bool x2e3_24_isPlayerActor : 1;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _CSCRIPTACTOR
|