prime/include/Kyoto/Audio/CSfxManager.hpp

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#ifndef _CSFXMANAGER_HPP
#define _CSFXMANAGER_HPP
#include "types.h"
#include "Kyoto/Audio/CSfxHandle.hpp"
class CSfxManager {
public:
static void Update(f32 dt);
static void RemoveEmitter(CSfxHandle handle);
static void UpdateEmitter(const CSfxHandle& handle, const CVector3f& pos, const CVector3f& dir,
uchar maxVol);
static CSfxHandle AddEmitter(u16 id, const CVector3f& pos, const CVector3f& dir,
bool useAcoustics, bool looped, s16 prio, s32 areaId);
static CSfxHandle AddEmitter(u16 id, const CVector3f& pos, const CVector3f& dir, uchar vol,
bool useAcoustics, bool looped, s16 prio, s32 areaId);
static void Shutdown();
static u16 TranslateSFXID(u16);
static void PitchBend(const CSfxHandle& handle, float pitch);
};
#endif