prime/include/GuiSys/CGuiTextSupport.hpp

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#ifndef _CGUITEXTSUPPORT
#define _CGUITEXTSUPPORT
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Text/TextCommon.hpp"
#include "rstl/string.hpp"
#include "rstl/vector.hpp"
#include "rstl/pair.hpp"
class CColor;
class CGuiFrame;
class CTextExecuteBuffer;
class CTextParser;
class CSimplePool;
class CGuiTextProperties {
friend class CGuiTextSupport;
public:
CGuiTextProperties(bool wordWrap, bool horizontal, EJustification justification,
EVerticalJustification vertJustification,
const rstl::vector< rstl::pair< CAssetId, CAssetId > >* txtrMap = nullptr)
: x0_wordWrap(wordWrap)
, x1_horizontal(horizontal)
, x4_justification(justification)
, x8_vertJustification(vertJustification)
, xc_txtrMap(txtrMap) {}
private:
bool x0_wordWrap;
bool x1_horizontal;
EJustification x4_justification;
EVerticalJustification x8_vertJustification;
const rstl::vector< rstl::pair< CAssetId, CAssetId > >* xc_txtrMap;
};
class CGuiTextSupport {
static CTextExecuteBuffer* gpExecBuf;
static CTextParser* gpTextParser;
public:
CGuiTextSupport(CAssetId fontId, const CGuiTextProperties& props, const CColor& fontCol,
const CColor& outlineCol, const CColor& geomCol, int extX, int extY,
CSimplePool* store, int /*CGuiWidget::EGuiModelDrawFlags*/ drawFlags);
void SetText(const rstl::string&, bool multipage = false);
void SetOutlineColor(const CColor& col);
void SetFontColor(const CColor& col);
void Render() const;
static void Initialize(CTextExecuteBuffer* buf, CTextParser* parser) {
gpExecBuf = buf;
gpTextParser = parser;
}
private:
char x0_pad[0x30c];
};
#endif // _CGUITEXTSUPPORT