prime/include/MetroidPrime/CSimpleShadow.hpp

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#ifndef _CSIMPLESHADOW
#define _CSIMPLESHADOW
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#include "types.h"
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#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/TToken.hpp"
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class CAABox;
class CStateManager;
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class CTexture;
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class CSimpleShadow {
public:
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CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement);
void Calculate(const CAABox& bounds, const CTransform4f& xf, const CStateManager& mgr);
void Render(const CTexture* tex) const;
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const CTransform4f& GetTransform() const;
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void SetUserAlpha(float);
float GetMaxObjectHeight() const;
void SetAlwaysCalculateRadius(bool);
CAABox GetBounds() const;
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CAABox GetMaxShadowBox(const CAABox& bounds) const;
bool Valid() const;
private:
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CTransform4f x0_xf;
float x30_scale;
float x34_radius;
float x38_userAlpha;
float x3c_heightAlpha;
float x40_maxObjHeight;
float x44_displacement;
bool x48_24_collision : 1;
bool x48_25_alwaysCalculateRadius : 1;
bool x48_26_radiusCalculated : 1;
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};
#endif // _CSIMPLESHADOW