prime/include/MetroidPrime/Weapons/CBeamProjectile.hpp

69 lines
2.1 KiB
C++
Raw Normal View History

2022-10-30 19:48:17 +00:00
#ifndef _CBEAMPROJECTILE
#define _CBEAMPROJECTILE
#include "types.h"
#include "MetroidPrime/Weapons/CGameProjectile.hpp"
#include "rstl/reserved_vector.hpp"
class CBeamProjectile : public CGameProjectile {
public:
enum EDamageType {
kDT_None,
kDT_Actor,
kDT_World,
};
2022-11-23 23:49:52 +00:00
CBeamProjectile(const TToken<CWeaponDescription>& wDesc, const rstl::string& name, EWeaponType wType,
const CTransform4f& xf, int maxLength, float beamRadius, float travelSpeed,
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs, bool growingBeam);
2022-11-24 16:29:09 +00:00
// CEntity
2023-02-06 17:01:01 +00:00
~CBeamProjectile() override;
void Accept(IVisitor& visitor) override;
2022-11-24 16:29:09 +00:00
// CActor
2023-02-06 17:01:01 +00:00
rstl::optional_object<CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
void CalculateRenderBounds() override;
2022-10-30 19:48:17 +00:00
2022-11-24 16:29:09 +00:00
// CBeamProjectile
2022-10-30 19:48:17 +00:00
virtual void UpdateFx(const CTransform4f&, float, CStateManager&);
virtual void ResetBeam(CStateManager&, bool);
virtual void Fire(const CTransform4f&, CStateManager&, bool) = 0;
2022-11-23 23:49:52 +00:00
void CauseDamage(bool b) { x464_25_enableTouchDamage = b; }
EDamageType GetDamageType() const { return x2f8_damageType; }
const CVector3f& GetCurrentPos() const { return x318_collisionPoint; }
const CVector3f& GetSurfaceNormal() const { return x30c_collisionNormal; }
const CTransform4f& GetBeamTransform() const { return x324_xf; }
2022-10-30 19:48:17 +00:00
private:
int x2e8_intMaxLength;
float x2ec_maxLength;
float x2f0_invMaxLength;
float x2f4_beamRadius;
EDamageType x2f8_damageType;
TUniqueId x2fc_;
TUniqueId x2fe_collisionActorId;
float x300_intBeamLength;
float x304_beamLength;
float x308_travelSpeed;
CVector3f x30c_collisionNormal;
CVector3f x318_collisionPoint;
CTransform4f x324_xf;
CAABox x354_;
CAABox x36c_;
rstl::reserved_vector< CVector3f, 10 > x384_;
rstl::reserved_vector< CVector3f, 8 > x400_pointCache;
bool x464_24_growingBeam : 1;
bool x464_25_enableTouchDamage : 1;
2022-11-24 16:29:09 +00:00
void SetCollisionResultData(EDamageType dType, CRayCastResult& res, TUniqueId id);
2022-10-30 19:48:17 +00:00
};
CHECK_SIZEOF(CBeamProjectile, 0x468)
#endif // _CBEAMPROJECTILE