prime/include/MetroidPrime/CGameCollision.hpp

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#ifndef _CGAMECOLLISION_HPP
#define _CGAMECOLLISION_HPP
#include "types.h"
class CStateManager;
class CCollisionPrimitive;
class CTransform4f;
class CMaterialFilter;
class CGameCollision {
public:
static bool DetectStaticCollisionBoolean(const CStateManager&, const CCollisionPrimitive&,
const CTransform4f&, const CMaterialFilter&);
static bool DetectDynamicCollisionBoolean(const CCollisionPrimitive&, const CTransform4f&,
const TEntityList&, const CStateManager&);
};
#endif