prime/include/MetroidPrime/CStateManager.hpp

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#ifndef _CSTATEMANAGER_HPP
#define _CSTATEMANAGER_HPP
#include "types.h"
#include "MetroidPrime/CEntityInfo.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/list.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/single_ptr.hpp"
class CActorModelParticles;
class CCameraManager;
class CEnvFxManager;
class CFluidPlaneManager;
class CObjectList;
class CPlayer;
class CRumbleManager;
class CStateManagerContainer;
class CWeaponMgr;
class CWorld;
namespace SL {
class CSortedListManager;
} // namespace SL
class CStateManager {
public:
void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg, EScriptObjectState state);
CCameraManager& GetCameraManager() { return *x870_cameraManager; }
private:
u16 x0_nextFreeIndex;
rstl::reserved_vector< u16, 1024 > x8_objectIndexArray;
rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists;
CPlayer* x84c_player;
rstl::single_ptr< CWorld > x850_world;
rstl::list< rstl::reserved_vector< TUniqueId, 32 > > x854_graveyard;
rstl::single_ptr< CStateManagerContainer > x86c_stateManagerContainer;
CCameraManager* x870_cameraManager;
SL::CSortedListManager* x874_sortedListManager;
CWeaponMgr* x878_weaponMgr;
CFluidPlaneManager* x87c_fluidPlaneManager;
CEnvFxManager* x880_envFxManager;
rstl::auto_ptr< CActorModelParticles > x884_actorModelParticles;
CRumbleManager* x88c_rumbleManager;
};
#endif