prime/include/MetroidPrime/CModelData.hpp

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#ifndef _CMODELDATA_HPP
#define _CMODELDATA_HPP
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
class CAnimData;
class CModel;
class CModelData {
public:
bool IsStaticModel() const { return xc_animData.get() == nullptr && !x1c_normalModel; }
CModelData() {
// TODO
}
CModelData(const CModelData& other);
~CModelData();
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree);
void AdvanceParticles(const CTransform4f& xf, float dt, CStateManager& mgr);
rstl::auto_ptr< CAnimData >& GetAnimData() { return xc_animData; }
void SetXRayModel(const rstl::pair< CAssetId, CAssetId >& assets);
void SetInfraModel(const rstl::pair< CAssetId, CAssetId >& assets);
void SetAmbientColor(const CColor& color) { x18_ambientColor = color; }
void SetSortThermal(bool b) { x14_25_sortThermal = b; }
private:
CVector3f x0_scale;
rstl::auto_ptr< CAnimData > xc_animData;
bool x14_24_renderSorted : 1;
bool x14_25_sortThermal : 1;
CColor x18_ambientColor;
rstl::optional_object< TCachedToken< CModel > > x1c_normalModel;
rstl::optional_object< TCachedToken< CModel > > x2c_xrayModel;
rstl::optional_object< TCachedToken< CModel > > x3c_infraModel;
};
#endif