prime/include/MetroidPrime/BodyState/CABSFlinch.hpp

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#ifndef _CABSFLINCH
#define _CABSFLINCH
#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
class CABSFlinch : public CAdditiveBodyState {
float x4_weight;
uint x8_anim;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
public:
CABSFlinch();
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override;
~CABSFlinch();
};
#endif // _CABSFLINCH