prime/include/Kyoto_CWD/CGameGlobalObjects.hpp

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#ifndef _CGAMEGLOBALOBJECTS_HPP
#define _CGAMEGLOBALOBJECTS_HPP
#include "types.h"
#include "rstl/optional_object.hpp"
#include "rstl/single_ptr.hpp"
#include "CAiFuncMap.hpp"
#include "CCharacterFactoryBuilder.hpp"
#include "CGameState.hpp"
#include "CGraphicsSys.hpp"
#include "CInGameTweakManager.hpp"
#include "CMemoryCardSys.hpp"
#include "CMemorySys.hpp"
#include "COsContext.hpp"
#include "CRasterFont.hpp"
#include "CResFactory.hpp"
#include "CSimplePool.hpp"
#include "CToken.hpp"
#include "TOneStatic.hpp"
class CGameGlobalObjects : public TOneStatic< CGameGlobalObjects > {
public:
CGameGlobalObjects(COsContext&, CMemorySys&);
void PostInitialize(COsContext&, CMemorySys&);
CGameState* GameState() { return x134_gameState.get(); }
void SetGameState(CGameState* gameState) {
x134_gameState = gameState;
gpGameState = x134_gameState.get();
}
private:
rstl::single_ptr< CMemoryCardSys > x0_memoryCardSys;
CResFactory x4_resFactory;
CSimplePool xcc_simplePool;
CCharacterFactoryBuilder xec_characterFactoryBuilder;
CAiFuncMap x110_aiFuncMap;
CGraphicsSys x130_graphicsSys;
rstl::single_ptr< CGameState > x134_gameState;
u32 x138_;
rstl::optional_object< TCachedToken< unkptr > > x13c_;
u32 x14c_;
rstl::single_ptr< CInGameTweakManager > x150_inGameTweakManager;
TToken< CRasterFont > x154_defaultFont;
};
// TODO move to related headers
extern unkptr gGuiSystem;
extern unkptr gpStringTable;
extern unkptr gpController;
extern unkptr gpDefaultFont;
#endif