prime/include/MetroidPrime/ScriptObjects/CScriptBallTrigger.hpp

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#ifndef _CSCRIPTBALLTRIGGER
#define _CSCRIPTBALLTRIGGER
#include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp"
class CScriptBallTrigger : public CScriptTrigger {
public:
CScriptBallTrigger(TUniqueId, const rstl::string&, const CEntityInfo&, const CVector3f&,
const CVector3f&, bool, float, float, float, const CVector3f&, bool);
~CScriptBallTrigger();
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void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager& mgr) override;
void InhabitantAdded(CActor&, CStateManager&) override;
void InhabitantExited(CActor&, CStateManager&) override;
private:
float x150_force;
float x154_minAngle;
float x158_maxDistance;
CVector3f x15c_forceAngle;
bool x168_24_canApplyForce : 1;
bool x168_25_stopPlayer : 1;
};
#endif // _CSCRIPTBALLTRIGGER