prime/include/Kyoto/Audio/CSfxManager.hpp

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#ifndef _CSFXMANAGER
#define _CSFXMANAGER
#include "types.h"
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#include "Kyoto/Audio/CSfxHandle.hpp"
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class CVector3f;
class CSfxManager {
public:
static void Update(float dt);
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static void RemoveEmitter(CSfxHandle handle);
static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir,
uchar maxVol);
static const short kMaxPriority; // 0xFF
static const short kMedPriority; // 0x7F
static const ushort kInternalInvalidSfxId; // 0xFFFF
static const int kAllAreas; // 0xFFFFFFFF
static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir,
bool useAcoustics, bool looped, short prio = kMedPriority,
int areaId = kAllAreas);
static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir, uchar vol,
bool useAcoustics, bool looped, short prio = kMedPriority,
int areaId = kAllAreas);
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static void Shutdown();
static ushort TranslateSFXID(ushort);
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static void PitchBend(CSfxHandle handle, int pitch);
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static CSfxHandle SfxStart(ushort id, uchar vol, uchar pan, bool useAcoustics, short prio,
bool looped, int areaId);
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static bool IsPlaying(const CSfxHandle& handle);
};
#endif // _CSFXMANAGER