prime/include/MetroidPrime/Player/CPlayerState.hpp

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#ifndef _CPLAYERSTATE_HPP
#define _CPLAYERSTATE_HPP
#include "Kyoto/IObjectStore.hpp"
#include "MetroidPrime/CHealthInfo.hpp"
#include "MetroidPrime/Player/CStaticInterference.hpp"
#include "rstl/pair.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/vector.hpp"
#include "types.h"
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class CStateManager;
class CPlayerState {
public:
enum EItemType {
kIT_Invalid = -1,
kIT_PowerBeam = 0,
kIT_IceBeam = 1,
kIT_WaveBeam = 2,
kIT_PlasmaBeam = 3,
kIT_Missiles = 4,
kIT_ScanVisor = 5,
kIT_MorphBallBombs = 6,
kIT_PowerBombs = 7,
kIT_Flamethrower = 8,
kIT_ThermalVisor = 9,
kIT_ChargeBeam = 10,
kIT_SuperMissile = 11,
kIT_GrappleBeam = 12,
kIT_XRayVisor = 13,
kIT_IceSpreader = 14,
kIT_SpaceJumpBoots = 15,
kIT_MorphBall = 16,
kIT_CombatVisor = 17,
kIT_BoostBall = 18,
kIT_SpiderBall = 19,
kIT_PowerSuit = 20,
kIT_GravitySuit = 21,
kIT_VariaSuit = 22,
kIT_PhazonSuit = 23,
kIT_EnergyTanks = 24,
kIT_UnknownItem1 = 25,
kIT_HealthRefill = 26,
kIT_UnknownItem2 = 27,
kIT_Wavebuster = 28,
kIT_Truth = 29,
kIT_Strength = 30,
kIT_Elder = 31,
kIT_Wild = 32,
kIT_Lifegiver = 33,
kIT_Warrior = 34,
kIT_Chozo = 35,
kIT_Nature = 36,
kIT_Sun = 37,
kIT_World = 38,
kIT_Spirit = 39,
kIT_Newborn = 40,
/* This must remain at the end of the list */
kIT_Max
};
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enum EPlayerVisor {
kPV_Combat,
kPV_XRay,
kPV_Scan,
kPV_Thermal,
};
enum EPlayerSuit {
kPS_Invalid = -1,
kPS_Power,
kPS_Gravity,
kPS_Varia,
kPS_Phazon,
kPS_FusionPower,
kPS_FusionGravity,
kPS_FusionVaria,
kPS_FusionPhazon,
};
enum EBeamId {
kBI_Invalid = -1,
kBI_Power,
kBI_Ice,
kBI_Wave,
kBI_Plasma,
kBI_Phazon,
kBI_Phazon2 = 27,
};
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CPlayerState();
explicit CPlayerState(CInputStream& stream);
void PutTo(COutputStream& stream);
u32 GetMissileCostForAltAttack() const;
float GetComboFireAmmoPeriod() const;
static float GetMissileComboChargeFactor();
u32 CalculateItemCollectionRate();
u32 GetTotalPickupCount();
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void SetIsFusionEnabled(bool v);
bool GetIsFusionEnabled();
EPlayerSuit GetCurrentSuit();
EPlayerSuit GetCurrentSuitRaw() const { return x20_currentSuit; }
EBeamId GetCurrentBeam() const { return x8_currentBeam; }
void SetCurrentBeam(EBeamId beam) { x8_currentBeam = beam; }
bool CanVisorSeeFog(const CStateManager& stateMgr) const;
EPlayerVisor GetCurrentVisor() const { return x14_currentVisor; }
EPlayerVisor GetTransitioningVisor() const { return x18_transitioningVisor; }
EPlayerVisor GetActiveVisor(const CStateManager& mgr) const;
void UpdateStaticInterference(CStateManager& stateMgr, const float& dt);
void IncreaseScanTime(u32 time, float val);
void SetScanTime(CAssetId res, float time);
float GetScanTime(CAssetId time) const;
bool GetIsVisorTransitioning() const;
float GetVisorTransitionFactor() const;
void UpdateVisorTransition(float dt);
void StartTransitionToVisor(EPlayerVisor visor);
void ResetVisor();
bool ItemEnabled(EItemType type) const;
void DisableItem(EItemType type);
void EnableItem(EItemType type);
bool HasPowerUp(EItemType type) const;
u32 GetPowerUp(EItemType type);
u32 GetItemCapacity(EItemType type) const;
u32 GetItemAmount(EItemType type) const;
void DecrPickUp(EItemType type, int amount);
void IncrPickUp(EItemType type, int amount);
void ResetAndIncrPickUp(EItemType type, int amount);
static float GetEnergyTankCapacity();
static float GetBaseHealthCapacity();
float CalculateHealth();
void InitializePowerUp(CPlayerState::EItemType type, int capacity);
void ReInitializePowerUp(CPlayerState::EItemType type, int capacity);
void InitializeScanTimes();
static uint GetBitCount(uint);
CStaticInterference& GetStaticInterference() { return x188_staticIntf; }
const rstl::vector< rstl::pair< CAssetId, float > >& GetScanTimes() const {
return x170_scanTimes;
}
CHealthInfo& GetHealthInfo() { return xc_health; }
const CHealthInfo& GetHealthInfo() const { return xc_health; }
private:
struct CPowerUp {
int x0_amount;
int x4_capacity;
CPowerUp() : x0_amount(0), x4_capacity(0) {}
CPowerUp(int amount, int capacity);
};
bool x0_24_alive : 1;
bool x0_25_firingComboBeam : 1;
bool x0_26_fusion : 1;
u32 x4_enabledItems;
EBeamId x8_currentBeam;
CHealthInfo xc_health;
EPlayerVisor x14_currentVisor;
EPlayerVisor x18_transitioningVisor;
float x1c_visorTransitionFactor;
EPlayerSuit x20_currentSuit;
rstl::reserved_vector< CPowerUp, 41 > x24_powerups;
rstl::vector< rstl::pair< CAssetId, float > > x170_scanTimes;
rstl::pair< u32, u32 > x180_scanCompletionRate;
CStaticInterference x188_staticIntf;
};
#endif