prime/include/dolphin/gx/GXLighting.h

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#ifndef DOLPHIN_GXLIGHTING_H
#define DOLPHIN_GXLIGHTING_H
#include <dolphin/gx/GXEnum.h>
#include <dolphin/gx/GXStruct.h>
#ifdef __cplusplus
extern "C" {
#endif
void GXSetNumChans(u8 nChans);
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void GXSetChanCtrl(GXChannelID chan, GXBool enable, GXColorSrc amb_src, GXColorSrc mat_src,
u32 light_mask, GXDiffuseFn diff_fn, GXAttnFn attn_fn);
void GXSetChanAmbColor(GXChannelID chan, GXColor amb_color);
void GXSetChanMatColor(GXChannelID chan, GXColor mat_color);
void GXInitLightSpot(GXLightObj* lt_obj, f32 cutoff, GXSpotFn spot_func);
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void GXInitLightDistAttn(GXLightObj* lt_obj, f32 ref_distance, f32 ref_brightness,
GXDistAttnFn dist_func);
void GXInitLightPos(GXLightObj* lt_obj, f32 x, f32 y, f32 z);
void GXInitLightDir(GXLightObj* lt_obj, f32 nx, f32 ny, f32 nz);
void GXInitLightColor(GXLightObj* lt_obj, GXColor color);
void GXInitLightAttn(GXLightObj* lt_obj, f32 a0, f32 a1, f32 a2, f32 k0, f32 k1, f32 k2);
void GXInitLightAttnA(GXLightObj* lt_obj, f32 a0, f32 a1, f32 a2);
void GXInitLightAttnK(GXLightObj* lt_obj, f32 k0, f32 k1, f32 k2);
void GXLoadLightObjImm(GXLightObj* lt_obj, GXLightID light);
#ifdef __cplusplus
}
#endif
#endif