prime/include/Collision/CInternalRayCastStructure.hpp

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#ifndef _CINTERNALRAYCASTSTRUCTURE
#define _CINTERNALRAYCASTSTRUCTURE
#include "Collision/CMRay.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
class CMaterialFilter;
class CInternalRayCastStructure {
public:
CInternalRayCastStructure(const CVector3f& start, const CVector3f& dir, float length,
const CTransform4f& xf, const CMaterialFilter& filter)
: x0_ray(start, dir, length), x38_maxTime(length), x3c_xf(xf), x6c_filter(filter) {}
const CMRay& GetRay() const { return x0_ray; }
const CVector3f& GetStart() const { return x0_ray.GetStart(); }
const CVector3f& GetNormal() const { return x0_ray.GetNormal(); }
float GetMaxTime() const { return x38_maxTime; }
const CTransform4f& GetTransform() const { return x3c_xf; }
const CMaterialFilter& GetFilter() const { return x6c_filter; }
private:
CMRay x0_ray;
float x38_maxTime;
CTransform4f x3c_xf;
const CMaterialFilter& x6c_filter;
};
#endif // _CINTERNALRAYCASTSTRUCTURE