prime/include/MetroidPrime/Weapons/CPlasmaBeam.hpp

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#ifndef _CPLASMABEAM_HPP
#define _CPLASMABEAM_HPP
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
class CPlasmaBeam : public CGunWeapon {
public:
CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CPlasmaBeam();
private:
u8 x21c_pad[0x24];
};
CHECK_SIZEOF(CPlasmaBeam, 0x240)
#endif // _CPLASMABEAM_HPP