#ifndef _CPOWERBEAM_HPP
#define _CPOWERBEAM_HPP
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
class CPowerBeam : public CGunWeapon {
public:
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CPowerBeam();
private:
u8 x21c_pad[0x2C];
};
CHECK_SIZEOF(CPowerBeam, 0x248)
#endif // _CPOWERBEAM_HPP