#ifndef _CICEBEAM_HPP
#define _CICEBEAM_HPP
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
class CIceBeam : public CGunWeapon {
public:
CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CIceBeam();
private:
u8 x21c_pad[0x30];
};
CHECK_SIZEOF(CIceBeam, 0x24c)
#endif // _CICEBEAM_HPP