prime/include/MetroidPrime/BodyState/CBSStep.hpp

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#ifndef _CBSSTEP
#define _CBSSTEP
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSStep : public CBodyState {
public:
CBSStep();
~CBSStep();
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController&) override;
bool IsMoving() const override;
bool CanShoot() const override;
private:
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
};
#endif // _CBSSTEP