mirror of https://github.com/PrimeDecomp/prime.git
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
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#ifndef _CSCRIPTACTORROTATE
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#define _CSCRIPTACTORROTATE
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#include "MetroidPrime/CEntity.hpp"
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#include "rstl/map.hpp"
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struct SRiders;
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class CScriptPlatform;
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class CScriptActorRotate : public CEntity {
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public:
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CScriptActorRotate(TUniqueId, const rstl::string&, const CEntityInfo&, const CVector3f&, float,
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bool, bool, bool);
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~CScriptActorRotate();
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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private:
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CVector3f x34_rotation;
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float x40_maxTime;
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float x44_currentTime; // = 0.f;
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// rstl::map< TUniqueId, CTransform4f > x48_actors;
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rstl::vector< rstl::pair<TUniqueId, CTransform4f> > x48_actors;
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bool x58_24_updateRotation : 1; // = false;
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bool x58_25_updateSpiderBallWaypoints : 1; // = false;
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bool x58_26_updateActors : 1;
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bool x58_27_updateOnCreation : 1;
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void UpdateActors(bool, CStateManager&);
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void RebuildSpiderBallWaypoints(CStateManager&);
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void UpdatePlatformRiders(CScriptPlatform&, const CTransform4f&, CStateManager&);
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void UpdatePlatformRiders(rstl::vector< SRiders >&, CScriptPlatform&, const CTransform4f&,
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CStateManager&);
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};
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#endif // _CSCRIPTACTORROTATE
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