prime/include/MetroidPrime/Player/CStaticInterference.hpp

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#ifndef _CSTATICINTERFERENCE
#define _CSTATICINTERFERENCE
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/vector.hpp"
struct CStaticInterferenceSource {
CStaticInterferenceSource(TUniqueId id, float magnitude, float timeLeft)
: x0_id(id), x4_magnitude(magnitude), x8_timeLeft(timeLeft) {}
TUniqueId GetId() const { return x0_id; }
float GetMagnitude() const { return x4_magnitude; }
TUniqueId x0_id;
float x4_magnitude;
float x8_timeLeft;
};
class CStateManager;
class CStaticInterference {
public:
CStaticInterference(int sourceCount);
void AddSource(TUniqueId id, float magnitude, float duration);
void RemoveSource(TUniqueId id);
void Update(CStateManager&, float dt);
float GetTotalInterference() const;
private:
rstl::vector< CStaticInterferenceSource > sources;
};
#endif // _CSTATICINTERFERENCE