mirror of https://github.com/PrimeDecomp/prime.git
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
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#ifndef _CSCRIPTTRIGGER
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#define _CSCRIPTTRIGGER
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#include "MetroidPrime/CActor.hpp"
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#include "MetroidPrime/CDamageInfo.hpp"
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#include "rstl/list.hpp"
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enum ETriggerFlags {
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kTFL_None = 0,
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kTFL_DetectPlayer = (1 << 0),
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kTFL_DetectAI = (1 << 1),
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kTFL_DetectProjectiles1 = (1 << 2),
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kTFL_DetectProjectiles2 = (1 << 3),
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kTFL_DetectProjectiles3 = (1 << 4),
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kTFL_DetectProjectiles4 = (1 << 5),
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kTFL_DetectBombs = (1 << 6),
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kTFL_DetectPowerBombs = (1 << 7),
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kTFL_DetectProjectiles5 = (1 << 8),
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kTFL_DetectProjectiles6 = (1 << 9),
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kTFL_DetectProjectiles7 = (1 << 10),
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kTFL_KillOnEnter = (1 << 11),
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kTFL_DetectMorphedPlayer = (1 << 12),
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kTFL_UseCollisionImpulses = (1 << 13),
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kTFL_DetectCamera = (1 << 14),
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kTFL_UseBooleanIntersection = (1 << 15),
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kTFL_DetectUnmorphedPlayer = (1 << 16),
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kTFL_BlockEnvironmentalEffects = (1 << 17)
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};
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class CScriptTrigger : public CActor {
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public:
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class CObjectTracker {
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TUniqueId x0_id;
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public:
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explicit CObjectTracker(TUniqueId id) : x0_id(id) {}
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TUniqueId GetObjectId() const { return x0_id; }
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bool operator==(const CObjectTracker& other) const { return x0_id == other.x0_id; }
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};
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rstl::list< CObjectTracker > xe8_inhabitants;
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CDamageInfo x100_damageInfo;
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CVector3f x11c_forceField;
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float x128_forceMagnitude;
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uint x12c_flags;
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CAABox x130_bounds;
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bool x148_24_detectCamera : 1;
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bool x148_25_camSubmerged : 1;
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bool x148_26_deactivateOnEntered : 1;
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bool x148_27_deactivateOnExited : 1;
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bool x148_28_playerTriggerProc : 1;
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bool x148_29_didPhazonDamage : 1;
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public:
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CScriptTrigger(TUniqueId, const rstl::string& name, const CEntityInfo& info, const CVector3f& pos,
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const CAABox&, const CDamageInfo& dInfo, const CVector3f& orientedForce,
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uint triggerFlags, bool active, bool deactivateOnEntered, bool deactivateOnExited);
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~CScriptTrigger();
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void Touch(CActor&, CStateManager&);
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CAABox GetTriggerBoundsWR() const;
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rstl::optional_object<CAABox> GetTouchBounds() const override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void UpdateInhabitants(float, CStateManager&);
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const rstl::list<CObjectTracker>& GetInhabitants() const;
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const CScriptTrigger::CObjectTracker* FindObject(TUniqueId);
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void Accept(IVisitor& visitor) override;
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virtual void InhabitantAdded(CActor&, CStateManager&);
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virtual void InhabitantIdle(CActor&, CStateManager&);
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virtual void InhabitantExited(CActor&, CStateManager&);
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virtual void InhabitantRejected(CActor&, CStateManager&);
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};
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#endif // _CSCRIPTTRIGGER
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