prime/include/MetroidPrime/CAnimData.hpp

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#ifndef _CANIMDATA
#define _CANIMDATA
#include "types.h"
#include "Kyoto/Animation/CBoolPOINode.hpp"
#include "Kyoto/Animation/CCharacterInfo.hpp"
#include "Kyoto/Animation/CInt32POINode.hpp"
#include "Kyoto/Animation/CParticlePOINode.hpp"
#include "Kyoto/Animation/CSoundPOINode.hpp"
#include "MetroidPrime/ActorCommon.hpp"
#include "MetroidPrime/CAdditiveAnimPlayback.hpp"
#include "MetroidPrime/CAnimPlaybackParms.hpp"
#include "MetroidPrime/CHierarchyPoseBuilder.hpp"
#include "MetroidPrime/CParticleDatabase.hpp"
#include "MetroidPrime/CPoseAsTransforms.hpp"
#include "Kyoto/Animation/CCharAnimTime.hpp"
#include "Kyoto/Animation/CSkinnedModel.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/set.hpp"
class CAnimationManager;
class CAnimSysContext;
class CAnimTreeNode;
class CCharacterFactory;
class CCharLayoutInfo;
class CSkinnedModel;
class CSkinnedModelWithAvgNormals;
class CTransitionManager;
class CVertexMorphEffect;
class CModelFlags;
class CPrimitive;
class CAnimData {
public:
~CAnimData();
enum EAnimDir {
kAD_Forward,
kAD_Backward,
};
void PreRender();
void EnableLooping(bool v) {
x220_25_loop = v;
x220_24_animating = true;
}
const TLockedToken< CSkinnedModel >& GetModelData() const { return xd8_modelData; }
void SetIsAnimating(bool v) { x220_24_animating = v; }
void SetParticleEffectState(const rstl::string& name, bool active, CStateManager& mgr) {
x120_particleDB.SetParticleEffectState(name, active, mgr);
}
int GetCharacterIndex() const { return x204_charIdx; }
float GetAverageVelocity(int idx) const;
const CBoolPOINode* GetBoolPOIList(int& count) const {
count = x20c_passedBoolCount;
return mBoolPOINodes.data();
}
const CInt32POINode* GetInt32POIList(int& count) const {
count = x210_passedIntCount;
return mInt32POINodes.data();
}
const CParticlePOINode* GetParticlePOIList(int& count) const {
count = x214_passedParticleCount;
return mParticlePOINodes.data();
}
const CSoundPOINode* GetSoundPOIList(int& count) const {
count = x218_passedSoundCount;
return mSoundPOINodes.data();
}
CParticleDatabase& GetParticleDB() { return x120_particleDB; }
const CParticleDatabase& GetParticleDB() const { return x120_particleDB; }
// SetIsAnimating__9CAnimDataFb
// SetAnimDir__9CAnimDataFQ29CAnimData8EAnimDir
CAABox GetBoundingBox() const;
// GetBoundingBox__9CAnimDataCFRC12CTransform4f
// GetLocatorSegId__9CAnimDataCFRCQ24rstl66basic_string
// ResetPOILists__9CAnimDataFv
// GetAverageVelocity__9CAnimDataCFi
// AdvanceParticles__9CAnimDataFRC12CTransform4ffRC9CVector3fR13CStateManager
// PoseSkinnedModel__9CAnimDataCFRC13CSkinnedModelRC17CPoseAsTransformsRCQ24rstl37optional_object<18CVertexMorphEffect>PCf
// DrawSkinnedModel__9CAnimDataCFRC13CSkinnedModelRC11CModelFlags
// InitializeCache__9CAnimDataFv
// FreeCache__9CAnimDataFv
// SetInfraModel__9CAnimDataFRC21TLockedToken<6CModel>RC26TLockedToken<10CSkinRules>
// SetXRayModel__9CAnimDataFRC21TLockedToken<6CModel>RC26TLockedToken<10CSkinRules>
// AdvanceAnim__9CAnimDataFR13CCharAnimTimeR9CVector3fR11CQuaternion
// AdvanceIgnoreParticles__9CAnimDataFfR9CRandom16b
// Advance__9CAnimDataFfRC9CVector3fR13CStateManagerb
// DoAdvance__9CAnimDataFfRbR9CRandom16b
void SetAnimation(const CAnimPlaybackParms& parms, bool noTrans);
void GetAnimationPrimitives(const CAnimPlaybackParms& parms,
rstl::set< CPrimitive >& primsOut) const;
// PrimitiveSetToTokenVector__9CAnimDataFRCQ24rstl72set<10CPrimitive,Q24rstl18less<10CPrimitive>,Q24rstl17rmemory_allocator>RQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b
// BuildPose__9CAnimDataFv
// PreRender__9CAnimDataFv
// SetupRender__9CAnimDataCFRC13CSkinnedModelRCQ24rstl37optional_object<18CVertexMorphEffect>PCf
// Render__9CAnimDataCFRC13CSkinnedModelRC11CModelFlagsRCQ24rstl37optional_object<18CVertexMorphEffect>PCf
void Render(const CSkinnedModel&, const CModelFlags&,
const rstl::optional_object< CVertexMorphEffect >&, const float*) const;
// RenderAuxiliary__9CAnimDataCFRC14CFrustumPlanes
// RecalcPoseBuilder__9CAnimDataCFPC13CCharAnimTime
float GetAnimationDuration(int animIn) const;
float GetAnimTimeRemaining(const rstl::string& name) const;
// IsAnimTimeRemaining__9CAnimDataCFfRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>
bool IsAnimTimeRemaining(float, const rstl::string&) const;
// GetLocatorTransform__9CAnimDataCFRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>PC13CCharAnimTime
// GetLocatorTransform__9CAnimDataCF6CSegIdPC13CCharAnimTime
// CalcPlaybackAlignmentParms__9CAnimDataFRC18CAnimPlaybackParmsRCQ24rstl25ncrc_ptr<13CAnimTreeNode>
// SetRandomPlaybackRate__9CAnimDataFR9CRandom16
void SetPlaybackRate(float set);
void MultiplyPlaybackRate(float scale);
CCharAnimTime GetTimeOfUserEvent(EUserEventType type, const CCharAnimTime& time) const;
// GetAdvancementDeltas__9CAnimDataCFRC13CCharAnimTimeRC13CCharAnimTime
// Touch__9CAnimDataCFRC13CSkinnedModeli
// InitializeEffects__9CAnimDataFR13CStateManagerRC9CVector3f
// SetPhase__9CAnimDataFf -> SetPhase__11IAnimReaderFf
void SetPhase(float ph);
void AddAdditiveAnimation(uint idx, float weight, bool active, bool fadeOut);
void DelAdditiveAnimation(uint idx);
bool IsAdditiveAnimation(uint idx) const;
const rstl::rc_ptr< CAnimTreeNode >& GetAdditiveAnimationTree(uint idx) const;
// GetAnimationTree__9CAnimDataCFv
// AnimationTree__9CAnimDataFv
// IsAdditiveAnimation__9CAnimDataCFUi
bool IsAdditiveAnimationAdded(uint idx) const;
// UpdateAdditiveAnims__9CAnimDataFf
// AdvanceAdditiveAnims__9CAnimDataFf
// AddAdditiveSegData__9CAnimDataCFRC10CSegIdListR16CSegStatementSet
int GetEventResourceIdForAnimResourceId(int id) const;
// GetAnimationManager__9CAnimDataFv
// SetPoseValid__9CAnimDataFb
float GetAdditiveAnimationWeight(uint idx);
short GetCurrentAnimation() const { return x208_currentAnim; }
const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
// GetCharLayoutInfo__9CAnimDataCFv
// GetDeltaRotation__9CAnimDataCFv
// GetDeltaOffset__9CAnimDataCFv
// IsDeltaOffsetInUse__9CAnimDataCFv
// GetAdvancementDeltas__19CAdvancementResultsCFv
// SetDeltaRotation__9CAnimDataFRC11CQuaternionb
// SetDeltaOffset__9CAnimDataFRC9CVector3fb
// SetDeltaOffsetInUse__9CAnimDataFv
// IsDeltaRotationInUse__9CAnimDataCFv
// IsDeltaOffsetPrimed__9CAnimDataCFv
// GetAnimDir__9CAnimDataCFv
// GetIsLoop__9CAnimDataCFv
// IsAnimating__9CAnimDataCFv
// SetPoseBuilderValid__9CAnimDataFb
// GetAnimationManager__9CAnimDataCFv
// GetPoseValid__9CAnimDataCFv
// GetPoseBuilderValid__9CAnimDataCFv
// GetAnimSysContext__9CAnimDataCFv
// CacheInt32PoiList__9CAnimDataFRC13CCharAnimTimeiRCQ24rstl25ncrc_ptr<13CAnimTreeNode>
// GetIceModel__9CAnimDataCFv
const CPASDatabase& GetPASDatabase() const { return xc_charInfo.GetPASDatabase(); }
// EnableLooping__9CAnimDataFb
// GetSkinnedModel__9CAnimDataCFv
// GetXRayModel__9CAnimDataCFv
// GetInfraModel__9CAnimDataCFv
// GetPose__9CAnimDataCFv
// PoseBuilder__9CAnimDataCFv
// GetPlaybackRate__9CAnimDataCFv
// Pose__9CAnimDataFv
// GetPoseBuilder__9CAnimDataCFv
// CacheSoundPoiList__9CAnimDataFRCQ24rstl25ncrc_ptr<13CAnimTreeNode>RC13CCharAnimTimei
// CacheParticlePoiList__9CAnimDataFRCQ24rstl25ncrc_ptr<13CAnimTreeNode>RC13CCharAnimTimei
// CacheBoolPoiList__9CAnimDataFRCQ24rstl25ncrc_ptr<13CAnimTreeNode>RC13CCharAnimTimei
// CacheInt32PoiList__9CAnimDataFRCQ24rstl25ncrc_ptr<13CAnimTreeNode>RC13CCharAnimTimei
static void InitializeCache();
static void FreeCache();
private:
TLockedToken< CCharacterFactory > x0_charFactory;
CCharacterInfo xc_charInfo;
TLockedToken< CCharLayoutInfo > xcc_layoutData;
TLockedToken< CSkinnedModel > xd8_modelData;
rstl::optional_object< TLockedToken< CSkinnedModelWithAvgNormals > > xe4_iceModelData;
rstl::rc_ptr< CSkinnedModel > xf4_xrayModel;
rstl::rc_ptr< CSkinnedModel > xf8_infraModel;
rstl::rc_ptr< CAnimSysContext > xfc_animCtx;
rstl::rc_ptr< CAnimationManager > x100_animMgr;
EAnimDir x104_animDir;
CAABox x108_aabb;
CParticleDatabase x120_particleDB;
CAssetId x1d8_selfId;
CVector3f x1dc_alignPos;
CQuaternion x1e8_alignRot;
rstl::rc_ptr< CAnimTreeNode > x1f8_animRoot;
rstl::rc_ptr< CTransitionManager > x1fc_transMgr;
float x200_speedScale;
int x204_charIdx;
short x208_currentAnim;
short x20a_padding;
int x20c_passedBoolCount;
int x210_passedIntCount;
int x214_passedParticleCount;
int x218_passedSoundCount;
int x21c_particleLightIdx;
uchar x220_24_animating : 1;
uchar x220_25_loop : 1;
uchar x220_26_aligningPos : 1;
uchar x220_27_ : 1;
uchar x220_28_ : 1;
uchar x220_29_animationJustStarted : 1;
uchar x220_30_poseBuilt : 1;
uchar x220_31_poseCached : 1;
CPoseAsTransforms x224_pose;
CHierarchyPoseBuilder x2fc_poseBuilder;
CAnimPlaybackParms x40c_playbackParms;
rstl::reserved_vector< rstl::pair< int, CAdditiveAnimPlayback >, 8 > x434_additiveAnims;
static rstl::reserved_vector< CBoolPOINode, 8 > mBoolPOINodes;
static rstl::reserved_vector< CInt32POINode, 16 > mInt32POINodes;
static rstl::reserved_vector< CParticlePOINode, 20 > mParticlePOINodes;
static rstl::reserved_vector< CSoundPOINode, 20 > mSoundPOINodes;
// in cpp -> rstl::reserved_vector< CInt32POINode, 16 > sInt32TransientCache;
};
CHECK_SIZEOF(CAnimData, 0x434 + 0x144)
#endif // _CANIMDATA