prime/include/MetroidPrime/CStateManager.hpp

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#ifndef _CSTATEMANAGER_HPP
#define _CSTATEMANAGER_HPP
#include "types.h"
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#include "MetroidPrime/CEntityInfo.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/list.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/single_ptr.hpp"
class CObjectList;
class CPlayer;
class CWorld;
class CStateManagerContainer;
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class CStateManager {
public:
void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg, EScriptObjectState state);
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private:
u16 x0_nextFreeIndex;
rstl::reserved_vector< u16, 1024 > x8_objectIndexArray;
rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists;
CPlayer* x84c_player;
rstl::single_ptr< CWorld > x850_world;
rstl::list< rstl::reserved_vector< TUniqueId, 32 > > x854_graveyard;
rstl::single_ptr< CStateManagerContainer > x86c_stateManagerContainer;
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};
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#endif