2022-08-13 02:48:34 +00:00
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#ifndef _CFLUIDPLANEMANAGER_HPP
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#define _CFLUIDPLANEMANAGER_HPP
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#include "types.h"
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#include "MetroidPrime/CRippleManager.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/reserved_vector.hpp"
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class CFluidPlaneManager {
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private:
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class CSplashRecord {
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f32 x0_time;
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TUniqueId x4_id;
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};
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CRippleManager x0_rippleManager;
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rstl::reserved_vector< CSplashRecord, 32 > x18_splashes;
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float x11c_uvT;
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bool x120_;
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bool x121_;
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};
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2022-09-18 06:05:46 +00:00
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#endif
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