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Metroid Prime
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[![Build Status]][actions] [![Code Progress]][progress] [![Data Progress]][progress] [![Discord Badge]][discord]
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=============
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[Build Status]: https://github.com/PrimeDecomp/prime/actions/workflows/build.yml/badge.svg
[actions]: https://github.com/PrimeDecomp/prime/actions/workflows/build.yml
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[Code Progress]: https://decomp.dev/PrimeDecomp/prime.svg?mode=shield& measure=code& label=Code
[Data Progress]: https://decomp.dev/PrimeDecomp/prime.svg?mode=shield& measure=data& label=Data
[progress]: https://decomp.dev/PrimeDecomp/prime
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[Discord Badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA& logo=discord& logoColor=%23FFFFFF
[discord]: https://discord.gg/hKx3FJJgrV
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A work-in-progress decompilation of Metroid Prime.
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This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
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The following game versions are supported:
- `GM8E01_00` (USA v1.088)
<!--
- `GM8E01_01` (USA v1.093)
- `GM8E01_48` (KOR v1.097)
-->
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If you'd like to contribute, see [CONTRIBUTING.md ](CONTRIBUTING.md ).
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Dependencies
============
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Windows
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--------
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On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
When running under WSL, [objdiff ](#diffing ) is unable to get filesystem notifications for automatic rebuilds.
- Install [Python ](https://www.python.org/downloads/ ) and add it to `%PATH%` .
- Also available from the [Windows Store ](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K ).
- Download [ninja ](https://github.com/ninja-build/ninja/releases ) and add it to `%PATH%` .
- Quick install via pip: `pip install ninja`
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macOS
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------
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- Install [ninja ](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages ):
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```sh
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brew install ninja
```
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- Install [wine-crossover ](https://github.com/Gcenx/homebrew-wine ):
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```sh
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brew install --cask --no-quarantine gcenx/wine/wine-crossover
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```
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After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using:
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```sh
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
```
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Linux
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------
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- Install [ninja ](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages ).
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- For non-x86(_64) platforms: Install wine from your package manager.
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- For x86(_64), [wibo ](https://github.com/decompals/wibo ), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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Building
========
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- Clone the repository:
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```sh
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git clone https://github.com/PrimeDecomp/prime.git
```
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- Update and Initialize submodules:
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```sh
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git submodule update --init --recursive
```
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- Using [Dolphin Emulator ](https://dolphin-emu.org/ ), extract your game to `orig/GM8E01_00` (or the appropriate version).
![](assets/dolphin-extract.png)
- To save space, the only necessary files are the following. Any others can be deleted.
- `sys/main.dol`
- `files/NESemuP.rel`
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- Configure:
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```sh
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python configure.py
```
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To use a version other than `GM8E01_00` (USA), specify `--version GM8E01_01` or similar.
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- Build:
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```sh
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ninja
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```
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Diffing
=======
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Once the initial build succeeds, an `objdiff.json` should exist in the project root.
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Download the latest release from [encounter/objdiff ](https://github.com/encounter/objdiff ). Under project settings, set `Project directory` . The configuration should be loaded automatically.
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Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py` , `splits.txt` or `symbols.txt` .
![](assets/objdiff.png)