prime/include/MetroidPrime/Cameras/CFirstPersonCamera.hpp

43 lines
1.3 KiB
C++
Raw Normal View History

#ifndef _CFIRSTPERSONCAMERA
#define _CFIRSTPERSONCAMERA
#include "MetroidPrime/Cameras/CGameCamera.hpp"
class CFirstPersonCamera : public CGameCamera {
public:
CFirstPersonCamera(const TUniqueId& uid, const CTransform4f& xf, TUniqueId watchedObj,
float orbitCameraSpeed, float fov, float nearz, float farz, float aspect);
2024-09-23 05:56:21 +00:00
// CEntity
~CFirstPersonCamera() override;
void Accept(IVisitor& visitor) override;
void PreThink(float dt, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
// CActor
void Render(const CStateManager&) const override;
// CGameCamera
void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
void Reset(const CTransform4f& xf, CStateManager& mgr) override;
void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
2024-09-23 05:56:21 +00:00
// UpdateElevation__18CFirstPersonCameraFR13CStateManager
// UpdateTransform__18CFirstPersonCameraFR13CStateManagerf
2024-09-26 05:54:05 +00:00
const CTransform4f& GetGunFollowTransform() const;
2024-09-23 05:56:21 +00:00
// SetLockCamera__18CFirstPersonCameraFb
void CancelCinematicOffset();
private:
float x188_orbitCameraSpeed;
bool x18c_lockCamera;
CTransform4f x190_gunFollowXf;
float x1c0_pitch;
TUniqueId x1c4_pitchId;
bool x1c6_24_deferBallTransitionProcessing : 1;
CVector3f x1c8_closeInVec;
float x1d4_closeInTimer;
};
#endif // _CFIRSTPERSONCAMERA