2022-10-09 05:13:17 +00:00
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#ifndef _CGAMEOPTIONS
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#define _CGAMEOPTIONS
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2022-04-10 00:17:06 +00:00
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#include "types.h"
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#include "rstl/pair.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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2022-10-31 16:19:28 +00:00
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#include "Kyoto/Audio/CAudioSys.hpp"
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2022-10-31 18:59:13 +00:00
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#include "Kyoto/SObjectTag.hpp"
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2022-07-18 22:42:58 +00:00
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#include "MetroidPrime/TGameTypes.hpp"
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2022-04-10 00:17:06 +00:00
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2022-10-31 16:19:28 +00:00
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class CInputStream;
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class CMemoryStreamOut;
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2022-04-10 00:17:06 +00:00
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class CGameOptions {
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public:
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CGameOptions();
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CGameOptions(CInputStream& in);
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2023-01-06 20:29:49 +00:00
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~CGameOptions();
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2022-04-10 00:17:06 +00:00
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2022-10-31 16:19:28 +00:00
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void PutTo(CMemoryStreamOut&);
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void InitSoundMode();
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void ResetToDefaults();
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2022-04-10 00:17:06 +00:00
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void EnsureOptions();
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2022-10-31 16:19:28 +00:00
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void SetScreenBrightness(int, bool);
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float TuneScreenBrightness();
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void SetScreenPositionX(int, bool);
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void SetScreenPositionY(int, bool);
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void SetScreenStretch(int, bool);
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void SetSfxVolume(int, bool);
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void SetMusicVolume(int, bool);
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void SetSurroundMode(CAudioSys::ESurroundModes, bool);
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float GetHudAlpha() const;
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float GetHelmetAlpha() const;
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void SetHelmetAlpha(int);
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void SetHUDLag(bool);
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void SetIsHintSystemEnabled(bool);
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void ToggleControls(bool);
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void ResetControllerAssets(int);
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void SetControls(int);
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2024-10-15 05:47:46 +00:00
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void SetInvertYAxis(bool invert);
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bool GetInvertYAxis() const { return x68_25_invertY; }
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2022-10-17 11:10:16 +00:00
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void SetIsRumbleEnabled(bool rumble);
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bool GetIsRumbleEnabled() const { return x68_26_rumble; }
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private:
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2022-10-31 16:19:28 +00:00
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rstl::reserved_vector< uchar, 64 > x0_;
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int x44_soundMode;
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int x48_screenBrightness;
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2022-09-05 04:01:13 +00:00
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int x4c_screenXOffset;
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int x50_screenYOffset;
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int x54_screenStretch;
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uint x58_sfxVol;
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uint x5c_musicVol;
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2022-10-31 16:19:28 +00:00
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int x60_hudAlpha;
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int x64_helmetAlpha;
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2022-04-10 00:17:06 +00:00
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bool x68_24_hudLag : 1;
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bool x68_25_invertY : 1;
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bool x68_26_rumble : 1;
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2022-10-31 18:59:13 +00:00
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bool x68_27_swapBeamsControls : 1;
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2022-04-10 00:17:06 +00:00
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bool x68_28_hintSystem : 1;
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2022-04-15 19:24:52 +00:00
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rstl::vector< rstl::pair< CAssetId, CAssetId > > x6c_controlTxtrMap;
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2022-04-10 00:17:06 +00:00
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};
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2022-10-09 05:13:17 +00:00
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#endif // _CGAMEOPTIONS
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