prime/include/MetroidPrime/Enemies/SPositionHistory.hpp

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#ifndef _SPOSITIONHISTORY
#define _SPOSITIONHISTORY
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/reserved_vector.hpp"
struct SPositionHistory {
private:
float x0_magSquared;
rstl::reserved_vector< CVector3f, 16 > x4_values;
public:
explicit SPositionHistory(float mag);
CVector3f GetValue(const CVector3f& pos, const CVector3f& face);
void AddValue(const CVector3f& pos);
void Clear() { x4_values.clear(); }
};
#endif // _SPOSITIONHISTORY