2022-10-18 23:13:51 +00:00
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#ifndef _CUVELEMENT
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#define _CUVELEMENT
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#include "types.h"
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#include "Kyoto/Particles/IElement.hpp"
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#include "Kyoto/TToken.hpp"
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class CTexture;
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class CUVEConstant : public CUVElement {
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TLockedToken< CTexture > x4_tex;
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public:
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CUVEConstant(TToken< CTexture > tex);
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2023-02-06 07:21:28 +00:00
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~CUVEConstant();
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TLockedToken< CTexture > GetValueTexture(int frame) const;
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void GetValueUV(int frame, SUVElementSet& valOut) const;
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bool HasConstantTexture() const { return true; }
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bool HasConstantUV() const { return true; }
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2022-10-18 23:13:51 +00:00
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};
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class CUVEAnimTexture : public CUVElement {
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TLockedToken< CTexture > x4_tex;
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int x10_tileW;
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int x14_tileH;
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int x18_strideW;
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int x1c_strideH;
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int x20_tiles;
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bool x24_loop;
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CIntElement* x28_cycleFrames;
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rstl::vector< SUVElementSet > x2c_uvElems;
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public:
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CUVEAnimTexture(TToken< CTexture > tex, CIntElement* tileW, CIntElement* tileH,
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CIntElement* strideW, CIntElement* strideH, CIntElement* cycleFrames, bool loop);
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2023-02-06 07:21:28 +00:00
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~CUVEAnimTexture();
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TLockedToken< CTexture > GetValueTexture(int frame) const;
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void GetValueUV(int frame, SUVElementSet& valOut) const;
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bool HasConstantTexture() const { return true; }
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bool HasConstantUV() const { return false; }
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2022-10-18 23:13:51 +00:00
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};
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#endif // _CUVELEMENT
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