2022-10-14 13:36:01 +00:00
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#ifndef _CABSFLINCH
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#define _CABSFLINCH
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#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
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class CABSFlinch : public CAdditiveBodyState {
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float x4_weight;
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uint x8_anim;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
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public:
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CABSFlinch();
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2023-02-06 07:21:28 +00:00
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void Start(CBodyController& bc, CStateManager& mgr);
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
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void Shutdown(CBodyController& bc);
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2022-10-14 13:36:01 +00:00
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~CABSFlinch();
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};
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#endif // _CABSFLINCH
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