prime/include/MetroidPrime/Enemies/CMetaree.hpp

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#ifndef _CMETAREE
#define _CMETAREE
#include "types.h"
#include "MetroidPrime/CDamageInfo.hpp"
#include "MetroidPrime/Enemies/CPatterned.hpp"
class CPatternedInfo;
class CGenDescription;
class CMetaree : public CPatterned {
public:
CMetaree(TUniqueId uid, const rstl::string& name, EFlavorType flavor, const CEntityInfo& info,
const CTransform4f& xf, const CModelData& mData, const CPatternedInfo& pInfo,
const CDamageInfo& dInfo, float f1, const CVector3f& v1, float f2, EBodyType bodyType,
float f3, float f4, const CActorParameters& aParms);
// CEntity
void Accept(IVisitor& visitor);
void Think(float dt, CStateManager& mgr);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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// CActor
void Touch(CActor&, CStateManager&);
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// CPhysicsActor
void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
CStateManager& mgr);
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// CAi
void Dead(CStateManager&, EStateMsg, float);
void Halt(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void InActive(CStateManager&, EStateMsg, float);
void Flee(CStateManager&, EStateMsg, float);
void Explode(CStateManager&, EStateMsg, float);
bool InRange(CStateManager&, float);
bool Delay(CStateManager&, float);
bool ShouldAttack(CStateManager&, float);
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// CPatterned
void ThinkAboutMove(float);
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private:
float x568_delay;
float x56c_haltDelay;
float x570_dropHeight;
CVector3f x574_offset;
float x580_attackSpeed;
CVector3f x584_lookPos;
CVector3f x590_projectileDelta;
CVector3f x59c_velocity;
int x5a8_;
CDamageInfo x5ac_damageInfo;
ushort x5c8_attackSfx;
bool x5ca_24_ : 1;
bool x5ca_25_started : 1;
bool x5ca_26_deactivated : 1;
uint x5cc_;
};
#endif // _CMETAREE