prime/include/MetroidPrime/ScriptObjects/CScriptEMPulse.hpp

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2022-11-14 00:10:00 +00:00
#ifndef _CSCRIPTEMPULSE
#define _CSCRIPTEMPULSE
#include "MetroidPrime/CActor.hpp"
class CGenDescription;
class CElementGen;
class CScriptEMPulse : public CActor {
public:
CScriptEMPulse(TUniqueId, const rstl::string&, const CEntityInfo&, const CTransform4f&, bool,
float, float, float, float, float, float, float, CAssetId);
void Accept(IVisitor&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
void CalculateRenderBounds();
rstl::optional_object< CAABox > GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
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private:
float xe8_duration;
float xec_finalRadius;
float xf0_currentRadius;
float xf4_initialRadius;
float xf8_interferenceDur;
float xfc_;
float x100_interferenceMag;
float x104_;
TLockedToken< CGenDescription > x108_particleDesc;
rstl::single_ptr< CElementGen > x114_particleGen;
CAABox CalculateBoundingBox() const;
};
#endif // _CSCRIPTEMPULSE