2022-11-04 14:58:34 +00:00
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#ifndef _CSCRIPTROOMACOUSTICS
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#define _CSCRIPTROOMACOUSTICS
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#include "MetroidPrime/CEntity.hpp"
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#include "Kyoto/Audio/CSfxManager.hpp"
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struct EffectReverbHiInfo {
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float coloration; /**< [0.0, 1.0] influences filter coefficients to define surface characteristics
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of a room */
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float mix; /**< [0.0, 1.0] dry/wet mix factor of reverb effect */
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float time; /**< [0.01, 10.0] time in seconds for reflection decay */
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float damping; /**< [0.0, 1.0] damping factor influencing low-pass filter of reflections */
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float preDelay; /**< [0.0, 0.1] time in seconds before initial reflection heard */
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float crosstalk; /**< [0.0, 1.0] factor defining how much reflections are allowed to bleed to
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other channels */
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EffectReverbHiInfo(float coloration, float mix, float time, float damping, float preDelay,
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float crosstalk)
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: coloration(coloration)
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, mix(mix)
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, time(time)
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, damping(damping)
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, preDelay(preDelay)
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, crosstalk(crosstalk) {}
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};
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struct EffectChorusInfo {
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float baseDelay;
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float variation;
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float period;
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EffectChorusInfo(float baseDelay, float variation, float period)
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: baseDelay(baseDelay), variation(variation), period(period) {}
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};
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struct EffectReverbStdInfo {
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float coloration; /**< [0.0, 1.0] influences filter coefficients to define surface characteristics
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of a room */
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float mix; /**< [0.0, 1.0] dry/wet mix factor of reverb effect */
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float time; /**< [0.01, 10.0] time in seconds for reflection decay */
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float damping; /**< [0.0, 1.0] damping factor influencing low-pass filter of reflections */
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float preDelay; /**< [0.0, 0.1] time in seconds before initial reflection heard */
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EffectReverbStdInfo(float coloration, float mix, float time, float damping, float preDelay)
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: coloration(coloration), mix(mix), time(time), damping(damping), preDelay(preDelay) {}
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};
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struct EffectDelayInfo {
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int delayL;
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int delayR;
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int delayS;
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int feedbackL;
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int feedbackR;
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int feedbackS;
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int outputL;
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int outputR;
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int outputS;
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EffectDelayInfo(int delayL, int delayR, int delayS, int feedbackL, int feedbackR, int feedbackS,
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int outputL, int outputR, int outputS)
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: delayL(delayL)
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, delayR(delayR)
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, delayS(delayS)
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, feedbackL(feedbackL)
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, feedbackR(feedbackR)
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, feedbackS(feedbackS)
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, outputL(outputL)
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, outputR(outputR)
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, outputS(outputS) {}
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};
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class CScriptRoomAcoustics : public CEntity {
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public:
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CScriptRoomAcoustics(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
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bool active, uint volScale, bool revHi, bool revHiDis, float revHiColoration,
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float revHiMix, float revHiTime, float revHiDamping, float revHiPreDelay,
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float revHiCrosstalk, bool chorus, float baseDelay, float variation,
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float period, bool revStd, bool revStdDis, float revStdColoration,
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float revStdMix, float revStdTime, float revStdDamping, float revStdPreDelay,
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bool delay, int delayL, int delayR, int delayS, int feedbackL, int feedbackR,
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int feedbackS, int outputL, int outputR, int outputS);
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virtual ~CScriptRoomAcoustics();
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2023-02-06 07:21:28 +00:00
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void Think(float dt, CStateManager& stateMgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void Accept(IVisitor& visitor);
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2022-11-04 14:58:34 +00:00
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void EnableAuxCallbacks();
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static void DisableAuxCallbacks();
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private:
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uint x34_volumeScale;
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bool x38_revHi, x39_revHiDis;
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EffectReverbHiInfo x3c_revHiInfo;
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bool x54_chorus;
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EffectChorusInfo x58_chorusInfo;
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bool x64_revStd, x65_revStdDis;
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EffectReverbStdInfo x68_revStdInfo;
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bool x7c_delay;
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EffectDelayInfo x80_delayInfo;
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};
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#endif // _CSCRIPTROOMACOUSTICS
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