2022-11-11 02:25:54 +00:00
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#ifndef _CTARGETABLEPROJECTILE
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#define _CTARGETABLEPROJECTILE
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#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
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class CTargetableProjectile : public CEnergyProjectile {
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public:
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CTargetableProjectile(
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const TToken< CWeaponDescription >& desc, EWeaponType type, const CTransform4f& xf,
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EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2,
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TUniqueId uid, TAreaId aid, TUniqueId owner,
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const TLockedToken< CWeaponDescription >& weapDesc, TUniqueId homingTarget,
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EProjectileAttrib attribs,
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const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle,
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ushort visorSfx, bool sendCollideMsg);
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2022-11-11 02:25:54 +00:00
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2022-11-11 09:44:43 +00:00
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// CEntity
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2023-02-06 07:21:28 +00:00
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~CTargetableProjectile();
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void Accept(IVisitor&);
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2022-11-11 09:44:43 +00:00
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// CACtor
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CVector3f GetAimPosition(const CStateManager&, float) const;
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// CGameProjectile
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void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act,
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CStateManager& mgr);
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2022-11-11 02:25:54 +00:00
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2022-11-11 09:44:43 +00:00
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// CEnergyProjectile
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bool Explode(const CVector3f& pos, const CVector3f& normal, EWeaponCollisionResponseTypes type,
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
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2022-11-11 09:44:43 +00:00
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2022-11-11 02:25:54 +00:00
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private:
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TToken< CWeaponDescription > x3d8_weaponDesc;
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CDamageInfo x3e0_damage;
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};
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#endif // _CTARGETABLEPROJECTILE
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