mirror of https://github.com/PrimeDecomp/prime.git
139 lines
2.6 KiB
C++
139 lines
2.6 KiB
C++
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#ifndef _ACTORCOMMON
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#define _ACTORCOMMON
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enum EWeaponCollisionResponseTypes {
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kWCR_None,
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kWCR_Default,
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kWCR_Unknown2,
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kWCR_Metal,
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kWCR_Grass,
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kWCR_Ice,
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kWCR_Goo,
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kWCR_Wood,
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kWCR_Water,
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kWCR_Mud,
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kWCR_Lava,
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kWCR_Sand,
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kWCR_Projectile,
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kWCR_OtherProjectile,
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kWCR_Unknown14,
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kWCR_Unknown15,
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kWCR_EnemyNormal,
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kWCR_EnemySpecial,
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kWCR_EnemyShielded,
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kWCR_Unknown19,
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kWCR_Unknown20,
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kWCR_Unknown21,
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kWCR_Unknown22,
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kWCR_Unknown23,
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kWCR_Unknown24,
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kWCR_Unknown25,
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kWCR_Unknown26,
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kWCR_Unknown27,
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kWCR_Unknown28,
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kWCR_Unknown29,
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kWCR_Unknown30,
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kWCR_Unknown31,
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kWCR_Unknown32,
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kWCR_Unknown33,
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kWCR_Unknown34,
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kWCR_Unknown35,
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kWCR_Unknown36,
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kWCR_Unknown37,
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kWCR_ChozoGhost,
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kWCR_Unknown39,
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kWCR_Unknown40,
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kWCR_Unknown41,
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kWCR_AtomicBeta,
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kWCR_AtomicAlpha,
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kWCR_Unknown44,
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kWCR_Unknown45,
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kWCR_Unknown46,
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kWCR_Unknown47,
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kWCR_Unknown48,
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kWCR_Unknown49,
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kWCR_Unknown50,
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kWCR_Unknown51,
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kWCR_Unknown52,
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kWCR_Unknown53,
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kWCR_Unknown54,
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kWCR_Unknown55,
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kWCR_Unknown56,
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kWCR_Unknown57,
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kWCR_Unknown58,
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kWCR_Unknown59,
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kWCR_Unknown60,
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kWCR_Unknown61,
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kWCR_Unknown62,
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kWCR_Unknown63,
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kWCR_Unknown64,
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kWCR_Unknown65,
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kWCR_Unknown66,
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kWCR_Unknown67,
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kWCR_Unknown68,
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kWCR_Unknown69,
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kWCR_Unknown70,
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kWCR_Unknown71,
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kWCR_Unknown72,
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kWCR_Unknown73,
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kWCR_Unknown74,
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kWCR_Unknown75,
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kWCR_Unknown76,
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kWCR_Unknown77,
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kWCR_Unknown78,
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kWCR_Unknown79,
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kWCR_Unknown80,
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kWCR_Unknown81,
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kWCR_Unknown82,
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kWCR_Unknown83,
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kWCR_Unknown84,
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kWCR_Unknown85,
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kWCR_Unknown86,
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kWCR_Unknown87,
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kWCR_Unknown88,
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kWCR_Unknown89,
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kWCR_Unknown90,
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kWCR_Unknown91,
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kWCR_AtomicBetaReflect,
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kWCR_AtomicAlphaReflect,
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};
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enum EUserEventType {
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kUE_Projectile = 0,
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kUE_EggLay = 1,
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kUE_LoopedSoundStop = 2,
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kUE_AlignTargetPos = 3,
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kUE_AlignTargetRot = 4,
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kUE_ChangeMaterial = 5,
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kUE_Delete = 6,
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kUE_GenerateEnd = 7,
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kUE_DamageOn = 8,
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kUE_DamageOff = 9,
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kUE_AlignTargetPosStart = 10,
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kUE_DeGenerate = 11,
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kUE_Landing = 12,
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kUE_TakeOff = 13,
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kUE_FadeIn = 14,
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kUE_FadeOut = 15,
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kUE_ScreenShake = 16,
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kUE_BeginAction = 17,
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kUE_EndAction = 18,
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kUE_BecomeRagDoll = 19,
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kUE_IkLock = 20,
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kUE_IkRelease = 21,
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kUE_BreakLockOn = 22,
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kUE_BecomeShootThrough = 23,
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kUE_RemoveCollision = 24,
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kUE_ObjectPickUp = 25,
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kUE_ObjectDrop = 26,
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kUE_EventStart = 27,
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kUE_EventStop = 28,
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kUE_Activate = 29,
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kUE_Deactivate = 30,
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kUE_SoundPlay = 31,
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kUE_SoundStop = 32,
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kUE_EffectOn = 33,
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kUE_EffectOff = 34,
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};
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#endif // _ACTORCOMMON
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