prime/include/MetroidPrime/Enemies/CPatterned.hpp

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#ifndef _CPATTERNED
#define _CPATTERNED
#include "MetroidPrime/Enemies/CAi.hpp"
class CPatterned : public CAi {
public:
~CPatterned();
void Accept(IVisitor& visitor);
void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state) {}
void KnockBack(const CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) {};
};
#endif // _CPATTERNED