prime/include/MetroidPrime/BodyState/CBodyState.hpp

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#ifndef _CBODYSTATE
#define _CBODYSTATE
#include "Kyoto/Animation/CPASAnimState.hpp"
class CStateManager;
class CBodyController;
class CBodyState {
public:
virtual ~CBodyState() {}
virtual bool IsInAir(const CBodyController&) const { return false; }
virtual bool IsDead() const { return false; }
virtual bool IsDying() const { return false; }
virtual bool IsMoving() const { return false; }
virtual bool ApplyGravity() const { return true; }
virtual bool ApplyHeadTracking() const { return true; }
virtual bool ApplyAnimationDeltas() const { return true; }
virtual bool CanShoot() const { return false; }
virtual void Start(CBodyController&, CStateManager&) = 0;
virtual pas::EAnimationState UpdateBody(float, CBodyController&, CStateManager&) = 0;
virtual void Shutdown(CBodyController&) = 0;
};
#endif // _CBODYSTATE