mirror of https://github.com/PrimeDecomp/prime.git
62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
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#include "MetroidPrime/Decode.hpp"
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#include "Kyoto/Alloc/CMemory.hpp"
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const CArchMsgParmNull& MakeMsg::GetParmDeleteIOWin(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmNull* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateCreateIOWin(EArchMsgTarget target, const int& pmin, const int& pmax,
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CIOWin* const& iowin) {
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return CArchitectureMessage(
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target, kAM_CreateIOWin,
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rstl::rc_ptr< IArchitectureMessageParm >(
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new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, reinterpret_cast< const void* >(iowin))));
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}
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const CArchMsgParmInt32Int32VoidPtr& MakeMsg::GetParmCreateIOWin(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmInt32Int32VoidPtr* >(msg.GetParm());
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}
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const CArchMsgParmInt32Int32VoidPtr& MakeMsg::GetParmChangeIOWinPriority(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmInt32Int32VoidPtr* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateTimerTick(EArchMsgTarget target, const float& val) {
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return CArchitectureMessage(
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target, kAM_TimerTick, rstl::rc_ptr< IArchitectureMessageParm >(new CArchMsgParmReal32(val)));
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}
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const CArchMsgParmReal32& MakeMsg::GetParmTimerTick(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmReal32* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateUserInput(EArchMsgTarget target, const CFinalInput& input) {
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return CArchitectureMessage(
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target, kAM_UserInput,
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rstl::rc_ptr< IArchitectureMessageParm >(new CArchMsgParmUserInput(input)));
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}
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const CArchMsgParmUserInput& MakeMsg::GetParmUserInput(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmUserInput* >(msg.GetParm());
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}
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const CArchMsgParmInt32& MakeMsg::GetParmNewGameflowState(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmInt32* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateControllerStatus(EArchMsgTarget target, const short& chan,
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const bool& connected) {
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return CArchitectureMessage(
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target, kAM_ControllerStatus,
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rstl::rc_ptr< IArchitectureMessageParm >(new CArchMsgParmControllerStatus(chan, connected)));
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}
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CArchitectureMessage MakeMsg::CreateQuitGameplay(EArchMsgTarget target) {
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return CArchitectureMessage(target, kAM_QuitGameplay, rstl::rc_ptr<IArchitectureMessageParm>(new CArchMsgParmNull()));
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}
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CArchitectureMessage MakeMsg::CreateFrameBegin(EArchMsgTarget target, const int& a) {
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return CArchitectureMessage(target, kAM_FrameBegin, rstl::rc_ptr<IArchitectureMessageParm>(new CArchMsgParmInt32(a)));
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}
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CArchitectureMessage MakeMsg::CreateFrameEnd(EArchMsgTarget target, const int& a) {
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return CArchitectureMessage(target, kAM_FrameEnd, rstl::rc_ptr<IArchitectureMessageParm>(new CArchMsgParmInt32(a)));
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}
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