prime/include/MetroidPrime/CRumbleManager.hpp

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#ifndef _CRUMBLEMANAGER
#define _CRUMBLEMANAGER
#include "types.h"
#include "Kyoto/Input/CRumbleGenerator.hpp"
class CStateManager;
class CVector3f;
class CRumbleManager {
public:
CRumbleManager();
~CRumbleManager();
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short Rumble(CStateManager&, const CVector3f&, ERumbleFxId, float, ERumblePriority);
short Rumble(CStateManager&, ERumbleFxId, float, ERumblePriority);
void StopRumble(short id);
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void HardStopAll() { x0_rumbleGenerator.HardStopAll(); }
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void Update(float dt);
private:
CRumbleGenerator x0_rumbleGenerator;
};
#endif // _CRUMBLEMANAGER