prime/include/MetroidPrime/CInGameTweakManager.hpp

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#ifndef _CINGAMETWEAKMANAGER_HPP
#define _CINGAMETWEAKMANAGER_HPP
#include "types.h"
#include "rstl/string.hpp"
#include "rstl/vector.hpp"
class CTweakValue {
public:
struct Audio {
public:
Audio(f32 fadeIn, f32 fadeOut, f32 vol, const rstl::string& fileName, u32 handle)
: x0_fadeIn(fadeIn)
, x4_fadeOut(fadeOut)
, x8_volume(vol)
, xc_fileName(fileName)
, x1c_res(handle) {}
f32 GetFadeIn() const { return x0_fadeIn; }
f32 GetFadeOut() const { return x4_fadeOut; }
f32 GetVolume() const { return x8_volume; }
const rstl::string& GetFileName() const { return xc_fileName; }
CAssetId GetResId() const { return x1c_res; }
// static Audio None() { return Audio(0.f, 0.f, 0.f, "", 0); }
private:
f32 x0_fadeIn;
f32 x4_fadeOut;
f32 x8_volume;
rstl::string xc_fileName;
CAssetId x1c_res;
};
enum EType {};
CTweakValue();
// CTweakValue(const rstl::string&, EType, const Audio&);
// CTweakValue(CTextInputStream&);
// void PutTo(CTextOutStream&);
const rstl::string& GetName() const { return x4_key; }
const rstl::string& GetValueAsString() const;
void SetValueFromString(const rstl::string&);
const Audio& GetAudio() const { return x24_audio; }
EType GetType() const { return x0_type; }
private:
EType x0_type;
rstl::string x4_key;
rstl::string x14_str;
Audio x24_audio;
union {
u32 x44_int;
f32 x44_flt;
};
};
class CInGameTweakManager {
public:
CInGameTweakManager();
bool ReadFromMemoryCard(const rstl::string&);
private:
rstl::vector< CTweakValue > x0_values;
};
CHECK_SIZEOF(CInGameTweakManager, 0x10)
extern CInGameTweakManager* gpTweakManager;
#endif