#ifndef _CGUNMOTION_HPP
#define _CGUNMOTION_HPP
#include "Kyoto/CObjectReference.hpp"
class CVector3f;
class CGunMotion {
public:
CGunMotion(CAssetId ancsId, const CVector3f& scale);
~CGunMotion();
private:
u8 x0_pad[0xbc];
};
CHECK_SIZEOF(CGunMotion, 0xbc)
#endif // _CGUNMOTION_HPP