prime/include/MetroidPrime/BodyState/CABSIdle.hpp

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#ifndef _CABSIDLE
#define _CABSIDLE
#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
class CABSIdle : public CAdditiveBodyState {
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
public:
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void Start(CBodyController& bc, CStateManager& mgr) override {}
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override {}
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};
#endif // _CABSIDLE