prime/include/MetaRender/IRenderer.hpp

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#ifndef _IRENDERER
#define _IRENDERER
#include "types.h"
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#include "rstl/pair.hpp"
class CTransform4f;
class CParticleGen;
class IObjectStore;
class COsContext;
class CMemorySys;
class CResFactory;
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class CAABox;
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class CVector2f;
class CVector3f;
class IRenderer {
public:
enum EDrawableSorting {
kDS_SortedCallback,
kDS_UnsortedCallback,
};
virtual ~IRenderer();
// TODO vtable
virtual void AddStaticGeometry();
virtual void EnablePVS();
virtual void DisablePVS();
virtual void RemoveStaticGeometry();
virtual void DrawUnsortedGeometry();
virtual void DrawSortedGeometry();
virtual void DrawStaticGeometry();
virtual void DrawAreaGeometry();
virtual void PostRenderFogs();
virtual void SetModelMatrix(const CTransform4f& xf);
virtual void AddParticleGen(const CParticleGen& gen);
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virtual void AddParticleGen2();
virtual void AddPlaneObject();
virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
IRenderer::EDrawableSorting sorting);
virtual void SetDrawableCallback();
virtual void SetWorldViewpoint();
virtual void SetPerspective1();
virtual void SetPerspective2();
virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
float zfar);
virtual void SetClippingPlanes();
virtual void SetViewport();
virtual void SetDepthReadWrite(bool read, bool update);
virtual void SetBlendMode_AdditiveAlpha();
virtual void SetBlendMode_AlphaBlended();
virtual void SetBlendMode_NoColorWrite();
virtual void SetBlendMode_ColorMultiply();
virtual void SetBlendMode_InvertDst();
virtual void SetBlendMode_InvertSrc();
virtual void SetBlendMode_AdditiveDestColor();
};
namespace Renderer {
IRenderer* AllocateRenderer(IObjectStore&, COsContext&, CMemorySys&, CResFactory&);
}; // namespace Renderer
#endif // _IRENDERER