prime/include/MetroidPrime/Weapons/CPowerBeam.hpp

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#ifndef _CPOWERBEAM
#define _CPOWERBEAM
#include "types.h"
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
class CPowerBeam : public CGunWeapon {
public:
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CPowerBeam();
private:
uchar x21c_pad[0x2C];
};
CHECK_SIZEOF(CPowerBeam, 0x248)
#endif // _CPOWERBEAM